A choice made by the lantern
After two completed seals, choose or change your soul aspect through a lantern keeper's Camp services. You cannot swap aspects during combat to answer every incoming attack.
Each aspect grants +1 to its chosen stat for every two completed seals, up to +4 after all eight. The bonus is intentionally modest: it supports a build rather than replacing one.
| Aspect | Stat | A useful direction |
|---|---|---|
| Hearth | VIT | A little more resilience for a dangerous road. |
| Wick | INT | Support for a magic-focused journey. |
| Gale | AGI | Support for an agility-focused journey. |
How an aspect grows
| Completed seals | Chosen-stat bonus |
|---|---|
| 0-1 | +0 |
| 2-3 | +1 |
| 4-5 | +2 |
| 6-7 | +3 |
| 8 | +4 |
An aspect is not possession
The aspect bonus and the temporary possession bonus are different systems. Possession adds +5 to all six stats for its 24-hour period; an aspect improves only its chosen stat according to completed seals.
Your companion's appearance does not grant an additional aspect or another rescue.