The traveler's archive
Know the road.
Keep your life.
Short, practical guides to Asterveil's jobs, equipment, and adventures. Start with the essentials and go deeper when you need to.
Start in Payon
Find Edda, meet your soul, and prepare for the southern field.
First-evening guide 02 / Read before the roadA borrowed life
Understand possession and permanent death before taking a risk.
Death & possessionA growing world
Get to know the latest systems.
Expanded classes
Super Novice, Taekwon, Star Gladiator, Soul Linker, Ninja and Gunslinger, and how to begin each path.
Go beyondTranscendence
Thirteen transcendent classes. You keep your level and every skill.
Claim a castleSiege of the Crown Lanterns
Scout the Lantern's weaknesses, take the Wardstones, and hold the castle for your guild.
Leave the familiar behindThe wider world
Hugel, Thanatos Tower, Niflheim, the eastern kingdoms, Einbroch, Rachel and Moscovia.
A friend on the roadClassic pets
Tame, hatch, feed, name and dress a pet that grows loyal to you.
Turn the fightBreak & Boost
Find a strong enemy's weaknesses, store Boost Points, and unleash Latent Power.
Generated from server data
The field database
Base monster records, item sources, maps, and traditional class skills from the September snapshot. Custom-job learning, current combat rules, and October's new regions and classes are explained in the guides.
Campaign knowledge
Find your next answer.
48 guides
Your first evening
From a new character to your first safe expedition. Start with the lantern, not the grind.
First stepsDeath & possession
The most important rules in Asterveil. Your soul can return you once, but a borrowed life has a cost.
The CovenantThe Ashen Covenant
The opening story, the keeper of the lantern, and the promise at the heart of your journey.
The CovenantThe Covenant Journal
Track chapters, your soul's condition, Echo hunts, and the names left behind.
The CovenantThe eight seals
Your route from level 20 to the final ascent. Locations and requirements are listed here; story revelations are left for the journey.
The CovenantSoul aspects
Choose a quiet strength for the long road. Three shrine choices, small bonuses, no limitless power.
The CovenantEcho hunts & oaths
Call a named enemy, choose the risk, and earn a reward you survived long enough to claim.
The CovenantEmbers & keeper services
Earn scarce embers on the road and spend them in person. Nothing in the journal grants supplies.
Life in AsterveilChoose your calling
Traditional paths, the expanded classes, Blue Mage, Red Mage, and Summoner: choose how you want to fight and grow.
Life in AsterveilParties & guilds
Travel with other people without assuming their safety net replaces your own.
Life in AsterveilCarts, vending & storage
Prepare a real shop listing, distinguish sale stock from cart stock, and protect the supplies you keep.
ReferenceProgression & balance reference
The current level cap, experience curve, stat limits, and world difficulty adjustments.
ReferenceControls & useful windows
The shortcuts used by the current Asterveil client, rather than the defaults of another server.
ReferenceDevelopment & feature notes
An honest account of the playable campaign, its limits, and what this website does not claim.
First stepsThe Lantern Road & discoveries
Follow the opening story, meet the people along the route, and investigate optional clues in the world.
ReferenceMonster tiers & death effects
Recognize stronger natural spawns, ask for help when needed, and stay clear of hazards after a kill.
ReferenceEquipment rarity & affixes
Find useful bonuses for your build, including custom-job skills, and distinguish item quality from a good upgrade.
First stepsCombat & equipment
Weapons drive your damage. Armor keeps you standing. Prepare for the enemy, not just your next level.
Life in AsterveilBlue Mage
Read monsters, copy their moves, and turn their own tricks against them while your collection of techniques grows.
Life in AsterveilRed Mage
A fencer who writes hexes onto a foe, alternates spell and steel, picks the right element for the blade, and spends curses as ammunition.
Life in AsterveilSummoner
Conduct four elements: bind your pacts, shift spirits mid-fight, and let the elements left behind react with each other.
Life in AsterveilRunes & sockets
Open rune sockets, tailor an item to your build, and take a rune back out when you upgrade.
Life in AsterveilThe Workshop
One window for every runesmith recipe, Lantern Glass, rune sockets, salvage and Echoes. Shape the loot you find into the gear you want.
Life in AsterveilLantern Watch
Ask for help with a dangerous rare monster, answer another traveler's call, and share the hunt's rewards.
Life in AsterveilField professions
Mine, fish and survey across the world. Read the weather and the hour, make one good call per attempt, and supply cooks, smiths, alchemists and rune keepers.
Life in AsterveilCooking
Turn fish and monster drops into meals: small stat boosts, a Watch ration, a Boost-ready feast, faster gathering and pet treats.
First stepsYour Hearth Lantern
A reusable way home after a long expedition or a Lantern Watch hunt.
Life in AsterveilClassic pets
Tame a monster, hatch its egg, and keep it fed. A loyal pet follows you everywhere and offers a small bonus.
Life in AsterveilWhispers, friends, chat rooms & mail
Talk privately, keep track of friends, open a chat room for a gathering, and send letters with Zeny or an item.
Life in AsterveilInns, Kafras & stylists
Rest at an inn, save and store with a Kafra in more towns, change your look for free, and use a Mailbox.
Life in AsterveilRoad Lanterns & travel
Light the old Road Lantern in every town you reach, and your companion's light will carry you between them. Caravans, ships and hidden crossings do the rest.
Life in AsterveilThe wider world
Hugel, Thanatos Tower, the far eastern kingdoms, the Schwarzwald cities, Arunafeltz and Moscovia are open to explore.
Life in AsterveilBreak, Boost & Latent Power
Find a strong foe's weaknesses to Break it, store Boost Points for a stronger skill, and unleash your class's Latent Power.
Life in AsterveilDay & night
A shared clock turns day into night. The fields grow more dangerous and more rewarding, and different townsfolk come out.
Life in AsterveilMVPs, encounters & tombstones
Great monsters fight in phases and use a signature attack you can read and dodge. Break them to cancel it, earn the MVP reward, and read the tombstone afterwards.
Life in AsterveilSiege of the Crown Lanterns
Asterveil's own War of Emperium: guilds scout a Crown Lantern's weaknesses, capture Wardstones and claim a castle.
Life in AsterveilExpanded classes
Super Novice, Taekwon, Star Gladiator, Soul Linker, Ninja and Gunslinger, and how to begin each path.
Life in AsterveilTranscendence
Rise beyond your second class without losing a single level. Thirteen transcendent classes await.
Life in AsterveilMarriage
Marry another traveler in the Prontera church and share three ring skills.
Life in AsterveilMercenaries
Hire a spear, sword or bow mercenary from one of three guilds to fight at your side.
Life in AsterveilThe Wayfarer Company
Seven wanderers walk the real roads between towns. Find them, walk with them, hear their stories and earn their trust.
Life in AsterveilItem identification
Weapons and armor from monsters arrive unidentified. Use a Magnifier, or a Merchant's Item Appraisal, to see what you found.
Life in AsterveilJob change guide
Every step of every job quest: Iona's first trials, the guild quests for second classes, and the Hero's Record before transcendence.
ReferenceWhat's new: the Veiled Depths update
MVPs that fight back, a Bestiary, personal class chapters, the Veiled Depths beneath Juno, photo mode, and the changes you will notice along the way.
Life in AsterveilThe Bestiary
A monster notebook that fills in as you fight. Learn weaknesses by hitting them, finish a region's page, and earn Field Notes there.
Life in AsterveilClass chapters
From Base Level 50, your class's mentor has a personal story in three chapters, each ending in a duel. Finish it for a class title and a cosmetic.
Life in AsterveilThe Veiled Depths
Beneath Juno, a 75-floor descent for heroes of Base Level 99 and above. New modifiers every Monday, a record board for every class, and rewards in Echoes, Radiant runes and Lantern Glass.
ReferencePhoto mode
Press F9 to hide the HUD, move the camera freely and save a screenshot of Asterveil's world.