The player wiki

The traveler's archive

Know the road.
Keep your life.

Short, practical guides to Asterveil's jobs, equipment, and adventures. Start with the essentials and go deeper when you need to.

A growing world

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The field database

Base monster records, item sources, maps, and traditional class skills from the September snapshot. Custom-job learning, current combat rules, and October's new regions and classes are explained in the guides.

Browse database

Campaign knowledge

Find your next answer.

48 guides

First steps

Your first evening

From a new character to your first safe expedition. Start with the lantern, not the grind.

First steps

Death & possession

The most important rules in Asterveil. Your soul can return you once, but a borrowed life has a cost.

The Covenant

The Ashen Covenant

The opening story, the keeper of the lantern, and the promise at the heart of your journey.

The Covenant

The Covenant Journal

Track chapters, your soul's condition, Echo hunts, and the names left behind.

The Covenant

The eight seals

Your route from level 20 to the final ascent. Locations and requirements are listed here; story revelations are left for the journey.

The Covenant

Soul aspects

Choose a quiet strength for the long road. Three shrine choices, small bonuses, no limitless power.

The Covenant

Echo hunts & oaths

Call a named enemy, choose the risk, and earn a reward you survived long enough to claim.

The Covenant

Embers & keeper services

Earn scarce embers on the road and spend them in person. Nothing in the journal grants supplies.

Life in Asterveil

Choose your calling

Traditional paths, the expanded classes, Blue Mage, Red Mage, and Summoner: choose how you want to fight and grow.

Life in Asterveil

Parties & guilds

Travel with other people without assuming their safety net replaces your own.

Life in Asterveil

Carts, vending & storage

Prepare a real shop listing, distinguish sale stock from cart stock, and protect the supplies you keep.

Reference

Progression & balance reference

The current level cap, experience curve, stat limits, and world difficulty adjustments.

Reference

Controls & useful windows

The shortcuts used by the current Asterveil client, rather than the defaults of another server.

Reference

Development & feature notes

An honest account of the playable campaign, its limits, and what this website does not claim.

First steps

The Lantern Road & discoveries

Follow the opening story, meet the people along the route, and investigate optional clues in the world.

Reference

Monster tiers & death effects

Recognize stronger natural spawns, ask for help when needed, and stay clear of hazards after a kill.

Reference

Equipment rarity & affixes

Find useful bonuses for your build, including custom-job skills, and distinguish item quality from a good upgrade.

First steps

Combat & equipment

Weapons drive your damage. Armor keeps you standing. Prepare for the enemy, not just your next level.

Life in Asterveil

Blue Mage

Read monsters, copy their moves, and turn their own tricks against them while your collection of techniques grows.

Life in Asterveil

Red Mage

A fencer who writes hexes onto a foe, alternates spell and steel, picks the right element for the blade, and spends curses as ammunition.

Life in Asterveil

Summoner

Conduct four elements: bind your pacts, shift spirits mid-fight, and let the elements left behind react with each other.

Life in Asterveil

Runes & sockets

Open rune sockets, tailor an item to your build, and take a rune back out when you upgrade.

Life in Asterveil

The Workshop

One window for every runesmith recipe, Lantern Glass, rune sockets, salvage and Echoes. Shape the loot you find into the gear you want.

Life in Asterveil

Lantern Watch

Ask for help with a dangerous rare monster, answer another traveler's call, and share the hunt's rewards.

Life in Asterveil

Field professions

Mine, fish and survey across the world. Read the weather and the hour, make one good call per attempt, and supply cooks, smiths, alchemists and rune keepers.

Life in Asterveil

Cooking

Turn fish and monster drops into meals: small stat boosts, a Watch ration, a Boost-ready feast, faster gathering and pet treats.

First steps

Your Hearth Lantern

A reusable way home after a long expedition or a Lantern Watch hunt.

Life in Asterveil

Classic pets

Tame a monster, hatch its egg, and keep it fed. A loyal pet follows you everywhere and offers a small bonus.

Life in Asterveil

Whispers, friends, chat rooms & mail

Talk privately, keep track of friends, open a chat room for a gathering, and send letters with Zeny or an item.

Life in Asterveil

Inns, Kafras & stylists

Rest at an inn, save and store with a Kafra in more towns, change your look for free, and use a Mailbox.

Life in Asterveil

Road Lanterns & travel

Light the old Road Lantern in every town you reach, and your companion's light will carry you between them. Caravans, ships and hidden crossings do the rest.

Life in Asterveil

The wider world

Hugel, Thanatos Tower, the far eastern kingdoms, the Schwarzwald cities, Arunafeltz and Moscovia are open to explore.

Life in Asterveil

Break, Boost & Latent Power

Find a strong foe's weaknesses to Break it, store Boost Points for a stronger skill, and unleash your class's Latent Power.

Life in Asterveil

Day & night

A shared clock turns day into night. The fields grow more dangerous and more rewarding, and different townsfolk come out.

Life in Asterveil

MVPs, encounters & tombstones

Great monsters fight in phases and use a signature attack you can read and dodge. Break them to cancel it, earn the MVP reward, and read the tombstone afterwards.

Life in Asterveil

Siege of the Crown Lanterns

Asterveil's own War of Emperium: guilds scout a Crown Lantern's weaknesses, capture Wardstones and claim a castle.

Life in Asterveil

Expanded classes

Super Novice, Taekwon, Star Gladiator, Soul Linker, Ninja and Gunslinger, and how to begin each path.

Life in Asterveil

Transcendence

Rise beyond your second class without losing a single level. Thirteen transcendent classes await.

Life in Asterveil

Marriage

Marry another traveler in the Prontera church and share three ring skills.

Life in Asterveil

Mercenaries

Hire a spear, sword or bow mercenary from one of three guilds to fight at your side.

Life in Asterveil

The Wayfarer Company

Seven wanderers walk the real roads between towns. Find them, walk with them, hear their stories and earn their trust.

Life in Asterveil

Item identification

Weapons and armor from monsters arrive unidentified. Use a Magnifier, or a Merchant's Item Appraisal, to see what you found.

Life in Asterveil

Job change guide

Every step of every job quest: Iona's first trials, the guild quests for second classes, and the Hero's Record before transcendence.

Reference

What's new: the Veiled Depths update

MVPs that fight back, a Bestiary, personal class chapters, the Veiled Depths beneath Juno, photo mode, and the changes you will notice along the way.

Life in Asterveil

The Bestiary

A monster notebook that fills in as you fight. Learn weaknesses by hitting them, finish a region's page, and earn Field Notes there.

Life in Asterveil

Class chapters

From Base Level 50, your class's mentor has a personal story in three chapters, each ending in a duel. Finish it for a class title and a cosmetic.

Life in Asterveil

The Veiled Depths

Beneath Juno, a 75-floor descent for heroes of Base Level 99 and above. New modifiers every Monday, a record board for every class, and rewards in Echoes, Radiant runes and Lantern Glass.

Reference

Photo mode

Press F9 to hide the HUD, move the camera freely and save a screenshot of Asterveil's world.