| Lesser Hearth Rune | Lesser | 1 |
- Martial weapons, Bows: Recover 1% of direct hit damage as HP, limited to 5% of maximum HP per second
- Focuses: +20 Ward, up to 20% of maximum HP; recharges after 6 seconds without damage
- Armor, shields and accessories: +20 maximum HP
|
| Hearth Rune | Standard | 20 |
- Martial weapons, Bows: Recover 2% of direct hit damage as HP, limited to 5% of maximum HP per second
- Focuses: +40 Ward, up to 20% of maximum HP; recharges after 6 seconds without damage
- Armor, shields and accessories: +40 maximum HP
|
| Greater Hearth Rune | Greater | 40 |
- Martial weapons, Bows: Recover 3% of direct hit damage as HP, limited to 5% of maximum HP per second
- Focuses: +60 Ward, up to 20% of maximum HP; recharges after 6 seconds without damage
- Armor, shields and accessories: +70 maximum HP
|
| Lesser Cinder Rune | Lesser | 1 |
- Weapons and focuses: Add 3% of hit power as Fire damage
- Armor, shields and accessories: +2% Fire resistance
|
| Cinder Rune | Standard | 20 |
- Weapons and focuses: Add 6% of hit power as Fire damage
- Armor, shields and accessories: +4% Fire resistance
|
| Greater Cinder Rune | Greater | 40 |
- Weapons and focuses: Add 9% of hit power as Fire damage
- Armor, shields and accessories: +6% Fire resistance
|
| Lesser Rime Rune | Lesser | 1 |
- Weapons and focuses: Add 3% of hit power as Water damage
- Armor, shields and accessories: +2% Water resistance
|
| Rime Rune | Standard | 20 |
- Weapons and focuses: Add 6% of hit power as Water damage
- Armor, shields and accessories: +4% Water resistance
|
| Greater Rime Rune | Greater | 40 |
- Weapons and focuses: Add 9% of hit power as Water damage
- Armor, shields and accessories: +6% Water resistance
|
| Lesser Gale Rune | Lesser | 1 |
- Weapons and focuses: Add 3% of hit power as Wind damage
- Armor, shields and accessories: +2% Wind resistance
|
| Gale Rune | Standard | 20 |
- Weapons and focuses: Add 6% of hit power as Wind damage
- Armor, shields and accessories: +4% Wind resistance
|
| Greater Gale Rune | Greater | 40 |
- Weapons and focuses: Add 9% of hit power as Wind damage
- Armor, shields and accessories: +6% Wind resistance
|
| Lesser Ironbound Rune | Lesser | 1 |
- Martial weapons, Bows: 10% increased attack from this weapon
- Focuses: 10% increased spell power from this focus
- Armor, shields and accessories: 20% increased DEF and MDEF from this item
|
| Ironbound Rune | Standard | 20 |
- Martial weapons, Bows: 20% increased attack from this weapon
- Focuses: 20% increased spell power from this focus
- Armor, shields and accessories: 40% increased DEF and MDEF from this item
|
| Greater Ironbound Rune | Greater | 40 |
- Martial weapons, Bows: 30% increased attack from this weapon
- Focuses: 30% increased spell power from this focus
- Armor, shields and accessories: 60% increased DEF and MDEF from this item
|
| Lesser Thought Rune | Lesser | 1 |
- Martial weapons, Bows: Recover 1% of direct hit damage as SP, limited to 2% of maximum SP per second
- Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: +8 maximum SP
|
| Thought Rune | Standard | 20 |
- Martial weapons, Bows: Recover 2% of direct hit damage as SP, limited to 2% of maximum SP per second
- Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: +16 maximum SP
|
| Greater Thought Rune | Greater | 40 |
- Martial weapons, Bows: Recover 3% of direct hit damage as SP, limited to 2% of maximum SP per second
- Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: +24 maximum SP
|
| Lesser Kindle Rune | Lesser | 1 |
- Martial weapons, Bows: Recover 1 SP on defeat
- Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: 10% increased natural SP recovery
|
| Kindle Rune | Standard | 20 |
- Martial weapons, Bows: Recover 2 SP on defeat
- Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: 20% increased natural SP recovery
|
| Greater Kindle Rune | Greater | 40 |
- Martial weapons, Bows: Recover 3 SP on defeat
- Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: 30% increased natural SP recovery
|
| Lesser Renewal Rune | Lesser | 1 |
- Martial weapons, Bows: Recover 3 HP on defeat
- Focuses: 10% increased Ward recharge after its 6-second delay
- Armor, shields and accessories: 10% increased natural HP recovery
|
| Renewal Rune | Standard | 20 |
- Martial weapons, Bows: Recover 6 HP on defeat
- Focuses: 20% increased Ward recharge after its 6-second delay
- Armor, shields and accessories: 20% increased natural HP recovery
|
| Greater Renewal Rune | Greater | 40 |
- Martial weapons, Bows: Recover 9 HP on defeat
- Focuses: 30% increased Ward recharge after its 6-second delay
- Armor, shields and accessories: 30% increased natural HP recovery
|
| Lesser Anchor Rune | Lesser | 1 |
- Martial weapons, Bows: Physical hits build 10 stagger; 100 stagger briefly stuns ordinary enemies
- Focuses: Resist 10% of damage interruptions while casting
- Armor, shields and accessories: 10% shorter stuns
|
| Anchor Rune | Standard | 20 |
- Martial weapons, Bows: Physical hits build 20 stagger; 100 stagger briefly stuns ordinary enemies
- Focuses: Resist 20% of damage interruptions while casting
- Armor, shields and accessories: 20% shorter stuns
|
| Greater Anchor Rune | Greater | 40 |
- Martial weapons, Bows: Physical hits build 30 stagger; 100 stagger briefly stuns ordinary enemies
- Focuses: Resist 30% of damage interruptions while casting
- Armor, shields and accessories: 30% shorter stuns
|
| Lesser Lantern Sight Rune | Lesser | 1 |
- Martial weapons, Bows: +5 accuracy
- Focuses: +2% critical chance for direct Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise; criticals deal 35% more damage
- Armor, shields and accessories: 5% increased HP potion recovery
|
| Lantern Sight Rune | Standard | 20 |
- Martial weapons, Bows: +10 accuracy
- Focuses: +4% critical chance for direct Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise; criticals deal 35% more damage
- Armor, shields and accessories: 10% increased HP potion recovery
|
| Greater Lantern Sight Rune | Greater | 40 |
- Martial weapons, Bows: +15 accuracy
- Focuses: +6% critical chance for direct Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise; criticals deal 35% more damage
- Armor, shields and accessories: 15% increased HP potion recovery
|
| Lesser Oakheart Rune | Lesser | 1 |
- All eligible equipment: +1 STR
|
| Oakheart Rune | Standard | 20 |
- All eligible equipment: +2 STR
|
| Greater Oakheart Rune | Greater | 40 |
- All eligible equipment: +3 STR
|
| Lesser Surehand Rune | Lesser | 1 |
- All eligible equipment: +1 DEX
|
| Surehand Rune | Standard | 20 |
- All eligible equipment: +2 DEX
|
| Greater Surehand Rune | Greater | 40 |
- All eligible equipment: +3 DEX
|
| Lesser Clear Mind Rune | Lesser | 1 |
- All eligible equipment: +1 INT
|
| Clear Mind Rune | Standard | 20 |
- All eligible equipment: +2 INT
|
| Greater Clear Mind Rune | Greater | 40 |
- All eligible equipment: +3 INT
|
| Quickening Rune | Greater | 60 |
- Weapons and focuses: 4% faster weapon actions
- Armor, shields and accessories: 10% shorter harmful effects
|
| Soul Chorus Rune | Greater | 60 |
- Weapons and focuses: 8% increased elemental damage for your active summon
- Armor, shields and accessories: Your active summon takes 8% less damage
|
| Unveiling Rune | Greater | 60 |
- Weapons and focuses: Elemental hits expose enemies to 6% more damage of that element for 4 seconds
- Armor, shields and accessories: 15% shorter freezing, petrifying and Breach effects
|
| Resonance Rune | Greater | 60 |
- Weapons and focuses: Gain one charge per second from hits. Every five charges release a Wind pulse with 20% hit power shared among up to 3 nearby enemies
- Armor, shields and accessories: Gain one charge per second from hits that damage your HP. Every five charges release a Wind pulse with 20% of the last hit's HP damage shared among up to 3 nearby enemies
|
| Splitfeather Rune | Legendary | 60 |
- Bows: Basic bow attacks and Double Strafe branch to a different enemy within 3 tiles at 20% hit power; branches share a 0.5-second cooldown
|
| Barbed Oath Rune | Legendary | 60 |
- Accessories: 15% more damage from your Poison and Bleeding effects
|
| Rekindled Aegis Rune | Legendary | 60 |
- Body armor: 25% increased Ward recharge after its 6-second delay
|
| Quiet Sanctuary Rune | Legendary | 60 |
- Body armor: 20% weaker attack, luck and movement penalties from Curse
|
| Longstride Rune | Legendary | 60 |
- Footwear: 8% increased walking speed
|
| Giant's Bane Rune | Legendary | 60 |
- Martial weapons, Bows: 12% more damage against rare, mythic and boss enemies and covenant guardians
|
| Veilscar Rune | Legendary | 60 |
- Weapons and focuses: Add 12% of hit power as Dark damage
|
| Fading Seal Rune | Legendary | 60 |
- Accessories: Dark hits expose enemies to 15% more Dark damage for 4 seconds
|
| Swift Invocation Rune | Legendary | 60 |
- Accessories: 10% reduced cast time
|
| Remembered Verse Rune | Legendary | 60 |
- Focuses: +1 effective rank to learned bolts and offensive Blue/Red magic, up to rank 11; does not teach spells
|
| Winterglass Rune | Legendary | 60 |
- Martial weapons, Bows: Add 15% of hit power as Water damage
|
| Unraveling Crown Rune | Legendary | 60 |
- Upper headgear: 15% stronger elemental exposure from your runes
|
| Pilgrim's Memory Rune | Legendary | 60 |
- Upper headgear: 5% increased monster experience
|
| Prismatic Dawn Rune | Legendary | 60 |
- Weapons and focuses: Add 12% total hit power split between Fire, Water and Wind damage
|
| Forked Invocation Rune | Legendary | 60 |
- Focuses: Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise branch to a different enemy within 3 tiles at 20% hit power; branches share a 0.5-second cooldown
|
| Binding Script Rune | Legendary | 60 |
- Accessories: 15% longer stuns, freezes, sleep, silence and petrification on ordinary enemies, up to 1 extra second
|
| Stormglass Rune | Legendary | 60 |
- Martial weapons, Bows: Add 15% of hit power as Wind damage
|
| Sunshard Rune | Legendary | 60 |
- Martial weapons, Bows: Add 15% of hit power as Fire damage
|
| Wolfmark Rune | Legendary | 60 |
- Accessories: +20 attack power
|
| Soulguard Rune | Legendary | 60 |
- Body armor: 10% of damage remaining after Ward is taken from SP before HP, at 1 SP per HP
|