ASTERVEILTHE TRAVELER'S ARCHIVE
GENERATED REFERENCE / DATA SNAPSHOTRead the monster-tier rules
Base records, not a live server query or a final damage calculation. Current combat rules, rarity, and item upgrades add further effects. Combat & equipment guide

Runes & socketing tools

For a quick introduction, read Runes & sockets. This optional catalog lists released rune effects by equipment type. Always review the in-game item preview before confirming an insertion.

Acquire and craft supplies through a keeper's Runesmithing service. Use socketing items from inventory on unequipped gear. Crafting unlocks and an item's required level are separate requirements.

Materials and tools

NameUse
Runesmith's ChiselOpens an eligible item's first rune socket.
Greater Runesmith's ChiselOpens an eligible second socket in body armor or a two-handed weapon.
Unbinding ToolRecovers a rune intact, preserving the equipment and socket. The tool is consumed.
Rune DustCrafting material for runes and socketing tools.

Rune reference

Rune sockets are separate from card slots. Your outfit's socket limits and legendary-rune limits still apply. A more advanced rune is not automatically the best fit for every build.

NameTierRequired levelEffects by equipment
Lesser Hearth RuneLesser1
  • Martial weapons, Bows: Recover 1% of direct hit damage as HP, limited to 5% of maximum HP per second
  • Focuses: +20 Ward, up to 20% of maximum HP; recharges after 6 seconds without damage
  • Armor, shields and accessories: +20 maximum HP
Hearth RuneStandard20
  • Martial weapons, Bows: Recover 2% of direct hit damage as HP, limited to 5% of maximum HP per second
  • Focuses: +40 Ward, up to 20% of maximum HP; recharges after 6 seconds without damage
  • Armor, shields and accessories: +40 maximum HP
Greater Hearth RuneGreater40
  • Martial weapons, Bows: Recover 3% of direct hit damage as HP, limited to 5% of maximum HP per second
  • Focuses: +60 Ward, up to 20% of maximum HP; recharges after 6 seconds without damage
  • Armor, shields and accessories: +70 maximum HP
Lesser Cinder RuneLesser1
  • Weapons and focuses: Add 3% of hit power as Fire damage
  • Armor, shields and accessories: +2% Fire resistance
Cinder RuneStandard20
  • Weapons and focuses: Add 6% of hit power as Fire damage
  • Armor, shields and accessories: +4% Fire resistance
Greater Cinder RuneGreater40
  • Weapons and focuses: Add 9% of hit power as Fire damage
  • Armor, shields and accessories: +6% Fire resistance
Lesser Rime RuneLesser1
  • Weapons and focuses: Add 3% of hit power as Water damage
  • Armor, shields and accessories: +2% Water resistance
Rime RuneStandard20
  • Weapons and focuses: Add 6% of hit power as Water damage
  • Armor, shields and accessories: +4% Water resistance
Greater Rime RuneGreater40
  • Weapons and focuses: Add 9% of hit power as Water damage
  • Armor, shields and accessories: +6% Water resistance
Lesser Gale RuneLesser1
  • Weapons and focuses: Add 3% of hit power as Wind damage
  • Armor, shields and accessories: +2% Wind resistance
Gale RuneStandard20
  • Weapons and focuses: Add 6% of hit power as Wind damage
  • Armor, shields and accessories: +4% Wind resistance
Greater Gale RuneGreater40
  • Weapons and focuses: Add 9% of hit power as Wind damage
  • Armor, shields and accessories: +6% Wind resistance
Lesser Ironbound RuneLesser1
  • Martial weapons, Bows: 10% increased attack from this weapon
  • Focuses: 10% increased spell power from this focus
  • Armor, shields and accessories: 20% increased DEF and MDEF from this item
Ironbound RuneStandard20
  • Martial weapons, Bows: 20% increased attack from this weapon
  • Focuses: 20% increased spell power from this focus
  • Armor, shields and accessories: 40% increased DEF and MDEF from this item
Greater Ironbound RuneGreater40
  • Martial weapons, Bows: 30% increased attack from this weapon
  • Focuses: 30% increased spell power from this focus
  • Armor, shields and accessories: 60% increased DEF and MDEF from this item
Lesser Thought RuneLesser1
  • Martial weapons, Bows: Recover 1% of direct hit damage as SP, limited to 2% of maximum SP per second
  • Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: +8 maximum SP
Thought RuneStandard20
  • Martial weapons, Bows: Recover 2% of direct hit damage as SP, limited to 2% of maximum SP per second
  • Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: +16 maximum SP
Greater Thought RuneGreater40
  • Martial weapons, Bows: Recover 3% of direct hit damage as SP, limited to 2% of maximum SP per second
  • Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: +24 maximum SP
Lesser Kindle RuneLesser1
  • Martial weapons, Bows: Recover 1 SP on defeat
  • Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: 10% increased natural SP recovery
Kindle RuneStandard20
  • Martial weapons, Bows: Recover 2 SP on defeat
  • Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: 20% increased natural SP recovery
Greater Kindle RuneGreater40
  • Martial weapons, Bows: Recover 3 SP on defeat
  • Focuses, Shields, Body armor, Upper headgear, Garments, Footwear, Accessories: 30% increased natural SP recovery
Lesser Renewal RuneLesser1
  • Martial weapons, Bows: Recover 3 HP on defeat
  • Focuses: 10% increased Ward recharge after its 6-second delay
  • Armor, shields and accessories: 10% increased natural HP recovery
Renewal RuneStandard20
  • Martial weapons, Bows: Recover 6 HP on defeat
  • Focuses: 20% increased Ward recharge after its 6-second delay
  • Armor, shields and accessories: 20% increased natural HP recovery
Greater Renewal RuneGreater40
  • Martial weapons, Bows: Recover 9 HP on defeat
  • Focuses: 30% increased Ward recharge after its 6-second delay
  • Armor, shields and accessories: 30% increased natural HP recovery
Lesser Anchor RuneLesser1
  • Martial weapons, Bows: Physical hits build 10 stagger; 100 stagger briefly stuns ordinary enemies
  • Focuses: Resist 10% of damage interruptions while casting
  • Armor, shields and accessories: 10% shorter stuns
Anchor RuneStandard20
  • Martial weapons, Bows: Physical hits build 20 stagger; 100 stagger briefly stuns ordinary enemies
  • Focuses: Resist 20% of damage interruptions while casting
  • Armor, shields and accessories: 20% shorter stuns
Greater Anchor RuneGreater40
  • Martial weapons, Bows: Physical hits build 30 stagger; 100 stagger briefly stuns ordinary enemies
  • Focuses: Resist 30% of damage interruptions while casting
  • Armor, shields and accessories: 30% shorter stuns
Lesser Lantern Sight RuneLesser1
  • Martial weapons, Bows: +5 accuracy
  • Focuses: +2% critical chance for direct Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise; criticals deal 35% more damage
  • Armor, shields and accessories: 5% increased HP potion recovery
Lantern Sight RuneStandard20
  • Martial weapons, Bows: +10 accuracy
  • Focuses: +4% critical chance for direct Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise; criticals deal 35% more damage
  • Armor, shields and accessories: 10% increased HP potion recovery
Greater Lantern Sight RuneGreater40
  • Martial weapons, Bows: +15 accuracy
  • Focuses: +6% critical chance for direct Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise; criticals deal 35% more damage
  • Armor, shields and accessories: 15% increased HP potion recovery
Lesser Oakheart RuneLesser1
  • All eligible equipment: +1 STR
Oakheart RuneStandard20
  • All eligible equipment: +2 STR
Greater Oakheart RuneGreater40
  • All eligible equipment: +3 STR
Lesser Surehand RuneLesser1
  • All eligible equipment: +1 DEX
Surehand RuneStandard20
  • All eligible equipment: +2 DEX
Greater Surehand RuneGreater40
  • All eligible equipment: +3 DEX
Lesser Clear Mind RuneLesser1
  • All eligible equipment: +1 INT
Clear Mind RuneStandard20
  • All eligible equipment: +2 INT
Greater Clear Mind RuneGreater40
  • All eligible equipment: +3 INT
Quickening RuneGreater60
  • Weapons and focuses: 4% faster weapon actions
  • Armor, shields and accessories: 10% shorter harmful effects
Soul Chorus RuneGreater60
  • Weapons and focuses: 8% increased elemental damage for your active summon
  • Armor, shields and accessories: Your active summon takes 8% less damage
Unveiling RuneGreater60
  • Weapons and focuses: Elemental hits expose enemies to 6% more damage of that element for 4 seconds
  • Armor, shields and accessories: 15% shorter freezing, petrifying and Breach effects
Resonance RuneGreater60
  • Weapons and focuses: Gain one charge per second from hits. Every five charges release a Wind pulse with 20% hit power shared among up to 3 nearby enemies
  • Armor, shields and accessories: Gain one charge per second from hits that damage your HP. Every five charges release a Wind pulse with 20% of the last hit's HP damage shared among up to 3 nearby enemies
Splitfeather RuneLegendary60
  • Bows: Basic bow attacks and Double Strafe branch to a different enemy within 3 tiles at 20% hit power; branches share a 0.5-second cooldown
Barbed Oath RuneLegendary60
  • Accessories: 15% more damage from your Poison and Bleeding effects
Rekindled Aegis RuneLegendary60
  • Body armor: 25% increased Ward recharge after its 6-second delay
Quiet Sanctuary RuneLegendary60
  • Body armor: 20% weaker attack, luck and movement penalties from Curse
Wayfarer's Shelter RuneLegendary60
  • Footwear: Take 8% less damage while walking
Longstride RuneLegendary60
  • Footwear: 8% increased walking speed
Giant's Bane RuneLegendary60
  • Martial weapons, Bows: 12% more damage against rare, mythic and boss enemies and covenant guardians
Veilscar RuneLegendary60
  • Weapons and focuses: Add 12% of hit power as Dark damage
Fading Seal RuneLegendary60
  • Accessories: Dark hits expose enemies to 15% more Dark damage for 4 seconds
Swift Invocation RuneLegendary60
  • Accessories: 10% reduced cast time
Remembered Verse RuneLegendary60
  • Focuses: +1 effective rank to learned bolts and offensive Blue/Red magic, up to rank 11; does not teach spells
Winterglass RuneLegendary60
  • Martial weapons, Bows: Add 15% of hit power as Water damage
Unraveling Crown RuneLegendary60
  • Upper headgear: 15% stronger elemental exposure from your runes
Pilgrim's Memory RuneLegendary60
  • Upper headgear: 5% increased monster experience
Prismatic Dawn RuneLegendary60
  • Weapons and focuses: Add 12% total hit power split between Fire, Water and Wind damage
Forked Invocation RuneLegendary60
  • Focuses: Fire, Cold and Lightning Bolt, Soul Strike, Frost Diver, Holy Light, Aqua Pulse, Blood Siphon, Rime Needle, Arcane Thrust and Crimson Reprise branch to a different enemy within 3 tiles at 20% hit power; branches share a 0.5-second cooldown
Binding Script RuneLegendary60
  • Accessories: 15% longer stuns, freezes, sleep, silence and petrification on ordinary enemies, up to 1 extra second
Stormglass RuneLegendary60
  • Martial weapons, Bows: Add 15% of hit power as Wind damage
Sunshard RuneLegendary60
  • Martial weapons, Bows: Add 15% of hit power as Fire damage
Wolfmark RuneLegendary60
  • Accessories: +20 attack power
Soulguard RuneLegendary60
  • Body armor: 10% of damage remaining after Ward is taken from SP before HP, at 1 SP per HP